
You start out with Dragon Eggs that you can merge into Dragons. They give you Dragon Power to reveal Dead Land in your Camp. Dragons are the essence of Merge Dragons.

Ranking Dragon Adventure Dragons Series Of Products
In the same way, as I presented my list of the most powerful 15 spells in Dungeons and Dragons, I am not going to base this list on the Challenge Rating for these dragons. After all, Dungeons and Dragons is ABOUT dragons, right? Supposedly dragons are the top adversary in the game, and being able to defeat a dragon is more or less like going after the top boss in a video game. The very mention of a dragon can send your party of adventurers scrambling for cover and cause general mayhem. User summary Linked series of products released in multiple media by Wizards of the Coast and partners, including: Two D& D fifth-edition adventures, Hoard of the Dragon Queen and The Rise of. Publisher blurb Starting later this year, look for D&Ds next exciting storyline to take place, Tyranny of Dragons, with events that span the world and products across the entire spectrum of gaming.
I am using only the stats for Ancient Dragons with a few exceptions.The Dragon Quest series whets the appetite of any fantasy RPG fan, so here is a ranking of every main game from the franchise from worst to best The Dragon Quest series has spanned over thirty years and is regarded as one of the greatest RPG series of all time.The hatch rates of these dragons tends to be 6 or lower, with the lowest hatch rate being the Mother Dragon (1.96 chance) and the highest being the Chronocus (5.06 chance). So we must base this list on more subtle concepts than just CR level. And another aspect of this is that the CR of dragons depends on their age, for instance, a Gold Dragon Wyrmling would not be but a morsel for an Ancient White Dragon.
Saving Throws DEX +7, CON +10, WIS +6, CHA +8 Sells for: 5,200 Available at: Level 17 The Ancient Gold Trophy was a prize acquired at the end of a Leaderboard Event for players that rank 1st in their group. The shadowfell is the demiplane of shadow, where no sunlight exists, and it is considered one of the frontiers of existence.Expires after Event The Ancient Gold Trophy was a decoration available during the Time Lost Treasures Leaderboard Event.
Legendary Resistance (3/Day). While in dim light or darkness, the shadow can take the Hide action as a bonus action. The shadow dragon can move through a space as narrow as 1 inch wide without squeezing. Senses Blindsight 60 ft., Darkvision 120 ft., Passive Perception 21 Condition Immunities Exhaustion, Frightened, Grappled, Paralyzed, Petrified, Poisoned, Prone, Restrained Damage Immunities Acid, Necrotic, Poison
Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 17 (2d10 + 6) necrotic damage plus 4 (1d8) acid damage. Melee Weapon Attack: +11 to hit, reach 10 ft., one target. It then makes three attacks: one with its bite and two with its claws. The shadow dragon can use its Frightful Presence.
A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. Each creature of the shadow dragon's choice that is within 120 feet of the shadow dragon and aware of it must succeed on a DC 16 Wisdom saving throw or become frightened for 1 minute. Hit: 15 (2d8 + 6) necrotic damage. Melee Weapon Attack: +11 to hit, reach 15 ft., one target.
Additionally, the target's Strength score is reduced by 1d4. Each creature in that line must make a DC 18 Dexterity saving throw, taking 54 (12d8) necrotic damage on a failed save, or half as much damage on a successful one. The dragon exhales necrotic energy in a 60-‐foot line that is 5 feet wide. Strength Drain Breath (Recharge 5–6).
The shadow dragon regains spent legendary actions at the start of its turn. Only one legendary action option can be used at a time and only at the end of another creature's turn. The shadow dragon can take 3 legendary actions, choosing from the options below. If a non-evil humanoid dies from this attack, a new shadow dragon rises from the corpse 1d4 hours later. Otherwise, the reduction lasts until the target finishes a short or long rest.
While in sunlight, the shadow has disadvantage on attack rolls, ability checks, and saving throws.Once again, I am forced to put this terrible monster next to the bottom because although he is a very powerful adversary, he is not a true dragon. Each creature within 30 feet of the shadow dragon must succeed on a DC 19 Constitution saving throw or take 13 (2d6 + 6) necrotic damage and be stunned.Shadow dragons are utterly vulnerable in sunlight. The shadow dragon screams in a horrible loud noise. Necrotic scream Attack (Costs 2 Actions). The shadow dragon makes a tail attack.

Damage Immunities fire, necrotic, poison Saving Throws Dex +9, Con +18, Wis +11, Cha +16 Armor Class 22 (natural armor) Hit Points 656 (32d20 + 320)
The dracolich can magically sense the presence of living creatures up to 5 miles away that aren't undead or constructs. Magical darkness does not impede the dracolich's darkvision. If the dracolich fails a saving throw, it can choose to succeed instead. Legendary Resistance (3/Day). Senses blindsight 60 ft., darkvision 120 ft., passive Perception 29
The dracolich regains 30 hit points at the start of its turn if it has at least 1 hit point and isn't in sunlight. If the target dies, the dracolich regains 10 (3d6) hit points. The target must succeed on a DC 24 Constitution saving throw against this magic or die. As a bonus action, the dracolich can target one creature it can see within 5 feet of it that has 0 hit points and is still alive. The dracolich cannot be slain by instant death effects, is not affected by spells effects that cause hit point reduction and is not affected by Revivify, Raise Dead, Resurrection, True Resurrection or similar spell effect.
If found, the dracolich can be easily destroyed or controlled. Unless the dracolich is incapacitated, it and undead creatures of its choice within 60 feet of it have an advantage on saving throws against features that turn undead.The Dracolich's principal weakness is his phylactery. The dracolich has resistance against effects that turn undead. On a success, the dracolich drops to 1 hit point instead. If damage reduces the dracolich to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit.
Speed 40 ft., burrow 40 ft., fly 80 ft., swim 40 ft. The least intelligent of dragonkind, they are given tasks like guarding treasures and scouting missions. I find it funny that other dragons discriminate their white brothers because in their own realm, which is anywhere where extremely cold weather dominates, they are almost invincible. Dracoliches suffer all the vulnerabilities associated with the undead, although they can't be turned, they do suffer normal undead damage from such spells as Word of Faith, Undead Ward, and Wall of Moonlight.From this point on, we are going to talk only about real dragons, and among real dragons, everybody is in accord that the White Dragon deserves to be at the bottom of the list.
If the dragon fails a saving throw, it can choose to succeed instead. Legendary Resistance (3/Day). Additionally, difficult terrain composed of ice or snow doesn't cost it an extra moment. The dragon can move across and climb icy surfaces without needing to make an ability check. Senses Blindsight 60 Ft., Darkvision 120 Ft., passive Perception 23 Saving Throws Dex +6, Con +14, Wis +7, Cha +8
Hit: (2d6 + 8) slashing damage. Melee Weapon Attack: +14 to hit, reach 10 ft., one target. Hit: (2d10 + 8) piercing damage plus (2d8)cold damage. Melee Weapon Attack: +14 to hit, reach 15 ft., one target. It then makes three attacks: one with its bite and two with its claws.
Hit: (2d8 + 8) bludgeoning damage.
